Now it is possible to translate SM into other languages. Version 5.1.4.1 - Release - KSP 1.3 Compatibility Edition If you use this or reflection to access SM, some methods had capitization changes.Įx: SM. This affected the SMWrapper.cs class for modders, and may break your mod. I've been wanting to do this for a while, so KSP 1.3 was a good time to do it. Misc: Cleaned up some code style issues. Converted to consistent use of C# string interpolation across mod. Misc: Cleaned up text rendering in general. Fixed: Highlighting of parts was occurring outside the boundaries of the scroll windows. Added additional tags for text not caught in first pass. Fixed: Some localization was not complete. Freeze action from Roster Window was failing. Fixed: compatibility with latest DeepFreeze. Version 5.1.4.2 - Release - KSP 1.3 Compatibility Edition The visible button list window boundaries were not completely respected. Fixed: Minor boundary detection error with mouseover highlighting. Fixed: Error in scrollviewer dimensions refactor. Version 5.1.4.3 - Release - KSP 1.3 Compatibility Edition Misc: Increased base volume of crew movement sound files. Misc: A bit of refactoring on highlighting, as it was not behaving as expected Misc: refactored vessel detection for vessel to vessel transfers, it was not behaving as exected. New: Added ability to create Tourists from Roster Window. New: Added option to vessel to vessel Crew transfers to limit crew xfr list to tourists only. View your docked vessels, Rename a vessel, and undock a vessel with a click of a button. New: Added Docked Vessels Control panel. New: Added Docked vessel to vessel Crew and Science transfers! Version 5.2.0.0 - Release - Vessel to Vessel Edition Fixed: Correct version file data to agree with release version. Fixed: Kopernicus Solar panel detection problem (Git Issue #47) PR #48 Fixed: RT antennas not appearing in the control window. (thanks to Arivald Ha'gel for the PR #48!) Fixed: gain/loss of resource(s) in transfers. Fixed: Sometimes the Manifest window will not appear. Increased image sizes to 128 x 128 px (Git Issue #52) Fixed: Updated icon graphics to restore quality after Unity update in KSP. CLS Target Crew Part was incorrect color. Fixed: Bug in Selected Target Mouseover. New: Recompiled for KSP 1.4.x compatibility. Version 5.2.1.0 - Release - KSP 1.4.1 Edition **NOTE:** This version is incompatible with versions of KSP before 1.8. New: Recompiled for KSP 1.8.x compatibility (using DotNet 4.5) Version 6.0.0.1 - Release - KSP 1.8.x Edition Changed: new distribution scripts based on msbuild (maintainers take note). Changed: repository layout (maintainers take note). Fixed: several null reference exceptions Target parts should be correctly highlighted again. Fixed: Refactored and fixed some of the parts highlighting. Fixed: KIS inventory transfers correctly again when moving a single crew member (partially fixes #21) New: added a way to detect and fix broken Kerbals in the roster window (fixes #2) New: added veteran checkbox to Edit Kerbal New: added space-suit selection to Edit Kerbal New: Show Applicants in Roster Window and allow editing/hiring them Fixed: Kerbal EVA when part has no IVA (fixes #7) New: added chinese translation (thanks to Grassland-CN) Fixed: Part Control window Content alignment changes when selecting different tabs. Moved Distribution back to PapaJoesSoup Merge of Mwherle code base back to PapaJoesSoup in Git. Changed default window position to below the New: Added default window position node to settings file. New: added new deployable Radiators control panel tab. I felt the original and contributing authors deserve due attribution, since this is a derivative work. Original license on Crew Manifest was do as you want. If you wish to use these fine mods, get them here: Connected Living Spaces (CLS) by codepoet, and.However, if you install the mods below, you can use them in Ship Manifest. Ship Manifest moves crew, Science and Resources around from part to part within your ship or station. It does what crew manifest does, only better, plus a whole lot more. I've now re-imagined it into Ship Manifest, using the same easy to navigate system that vXSovereignXv used. Also a special thanks to Micha, who maintained Ship Manifest during my hiatus. I started with Crew Manifest as a basis for this work, with great thanks to vXSovereignXv for creating Crew Manifest, and Sarbian for contributions to Crew Manifest. Ship Manifest (SM) is a tool to move your ship's "things".
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